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I got up to unlocking the barrier out of town so I think I reached the end of the game so far. 

This town definitely has a rat problem! Interesting rat exterminating minigame. It was a little difficult to hit them, but the damage they do was forgiving enough. 

Possessed Reid was definitely creepy!

The town map looks good. It was nice to walk around with the soothing music. The footprints were a nice touch as guidance to not get lost too much in a large town like this (although I didn't realise only Harold saw them until the church scene as I was too busy smashing boxes as Therese!).

Impressive with some of the features you made with just eventing.  On-map action combat system. A party leader swap system with on-map abilities. Crafting system with Marsha (which I didn't really dive into). A day and night cycle system etc. There's also some sort of RPG battles with monsters in the miners cave. 

Hopefully as you finish this game, these features would be polished and feel more cohesive together. Sometimes, less is more!

Indeed, that is the end - for now.
The hax is to just hold space bar down. I can try to improve the system, but I could also just learn how to make the built in battle system work better.

Reid was fun to write.

How did you make it to church without them? Just wandering about and learning the map?
How did you make it to Marsha? O.o
So much wandering!

I am glad you like the town. I like mapping, maybe too much?

Yeah I have a lot going on and not enough theme blending or focused direction. I was aiming to learn systems before getting them all to blend as a cohesive whole. 

Honestly I don't want to finish THIS game, but I am already taking paper notes on restarting it from scratch!  I think it will be my summer project. A fun Harold fan game to finish learning on before I start trying out plugins and scripts!

Thank you so much for the feed back!