I got up to unlocking the barrier out of town so I think I reached the end of the game so far.
This town definitely has a rat problem! Interesting rat exterminating minigame. It was a little difficult to hit them, but the damage they do was forgiving enough.
Possessed Reid was definitely creepy!
The town map looks good. It was nice to walk around with the soothing music. The footprints were a nice touch as guidance to not get lost too much in a large town like this (although I didn't realise only Harold saw them until the church scene as I was too busy smashing boxes as Therese!).
Impressive with some of the features you made with just eventing. On-map action combat system. A party leader swap system with on-map abilities. Crafting system with Marsha (which I didn't really dive into). A day and night cycle system etc. There's also some sort of RPG battles with monsters in the miners cave.
Hopefully as you finish this game, these features would be polished and feel more cohesive together. Sometimes, less is more!