I dig the music and you capture a good sense of urgency. I'm not too fond of when the fish people get in the way. It's also really aggravating that you time dialogues rather than making them player controlled. If you lose you basically have to sit through them every time. Not to mention, since you're trying to rush later in the level it makes it a little difficult to read through important dialogues before they disappear. This might just be me, but I'd definitely prefer if dialogues appeared based on events and triggers but disappeared based on player input.