Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Good:

  • Fantastic sound design! The explosions and weapon sounds are all very satisfying.
  • Some really interesting puzzles with the asteroids and lasers.
  • It was really interesting to play a metroidvania that wasn't a platformer. I think that works really well.
  • Not only did you implement a save system, but you gave me 4 save slots to use. Very generous.

Bad:

  • I assume the missiles are supposed to destroy the cracked rock walls, but for some reason it didn't work for me. I got stuck at that point.
  • After dying and respawning, I lost the upgrades I'd found since me last save. That's reasonable, but maybe it should save when you get a new upgrade? It's a little demoralising to find you forgot to visit a save point and lost a bunch of progress.
  • As others have mentioned, it's a little hard to aim. Either bigger enemies, aim assist, or an aiming mode where you turn slower and don't move would be good.

Overall, I really liked this game! The combat was satisfying, and there was lots to find. Other people seem to have completed it, so I guess my getting stuck is either a rare bug or me being stupid.

Thanks so much for the feedback! You’ve reported a few new issues! Which is great! We’ll try to correct them in our post jam release.

There is an upgrade for a special type of shield for the ship that allows you to bust through walls. But it does make intuitive sense that the missile - which seems so destructive - should do this too. We’ll have to think about this one. Maybe the missile is OP.

You make a good point about auto-saving after an upgrade. Come to think about it, I think that’s how it’d down in games such as Hollow Knight. It’s easy enough to do to. So, thanks for pointing this out!

While there are an auto-aim upgrade planned for a later stage of the game we didn’t get to, I like the idea of enlarging the hit boxes on enemies - or perhaps the player’s projectiles - or both. This would make it a little easier but allow us to introduce an awesome upgrade later.

So, thanks for all the great feedback!! You’ve helped us improve our game in at least 3 new ways!