Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks so much for the feedback! You’ve reported a few new issues! Which is great! We’ll try to correct them in our post jam release.

There is an upgrade for a special type of shield for the ship that allows you to bust through walls. But it does make intuitive sense that the missile - which seems so destructive - should do this too. We’ll have to think about this one. Maybe the missile is OP.

You make a good point about auto-saving after an upgrade. Come to think about it, I think that’s how it’d down in games such as Hollow Knight. It’s easy enough to do to. So, thanks for pointing this out!

While there are an auto-aim upgrade planned for a later stage of the game we didn’t get to, I like the idea of enlarging the hit boxes on enemies - or perhaps the player’s projectiles - or both. This would make it a little easier but allow us to introduce an awesome upgrade later.

So, thanks for all the great feedback!! You’ve helped us improve our game in at least 3 new ways!