Good:
- I adore the aesthetic, and it's so well developed. The little touches like the shadows of the strings, and the way the platforms bounce a little are so nice!
- Both the upgrades were really interesting. Ziplining and swinging are really neat movement mechanics. I also appreciated how you can still use the paperclip for movement while using the thread as a weapon.
- The spider boss is really well designed. Not just a bag of hitpoints and bullet hell, but a test of the zipline mechanic. Zelda games led me to expect that it would die after three repetitions, but I guess there's no reason it can't be four.
Bad:
- It's very hard, especially at the beginning when you can't attack. I like how challenging it is, but you might want to ease off at the start.
- The climb up to the spider area, where you jump up strings through lots of spikes, is hard enough that it felt more like an optional challenge than the critical path. I only went back to it when I realised there was nowhere else I could go.
- I love the art, but I feel like there's too much sprite flipping. I think you're spinning the character every time you change frame, which makes sense from a card-craft perspective, but makes everything look a bit flickery. I'd be inclined to remove it from the idle and walk animations.
Overall, this is my highest-rated game so far. It's incredibly well-polished, with some really nice ideas. Fantastic work!