Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

What is your preferred platform? (Unity, Construct 3, etc.)  Also what do mean by 'TCP/IP'?  Depending your needs, server platform, and game client platform UDP or Websockets may be a better choose instead of low level TCP/IP programming.

Unity highly preferred at the moment, I have all the props and designs completed in Unity for the first game. Just maintaining a TCP/IP method multiplayer is good enough for the initial work to be done. But yeah it would be much better to use a server based method so the data loss is prevented for instance.