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Well, I love Portal, so immediately you get points there. I like how the character is very definitely inspired by Binding of Isaac, it's cute! I think this was an interesting take on the puzzle structure of the Portal games, so points there too!

Couple things. I know it's been mentioned before, but the move speed is just way too high - There were a number of times throughout playing the game that I would unintentionally go through a portal and fall into the hole enough times to end the game immediately. There was also not enough feedback when I would take damage - a lot of the time, I didn't' even realize I'd gotten hurt or fallen into a hole because of how fast I would move and respawn. It also felt like it would register me falling into a hole even though I didn't THINK I touched it sometimes. This could be related to the speed, I'm not sure. To be honest, the speed is my primary gripe about the game - most of the time I died and had to restart, it wasn't because I messed up the puzzle, it was because I didn't feel like I was in control of the character's movement. 

Overall, I think this is an interesting game that has a good connection (heh) to the theme! A bit more tweaking of some of the hitboxes, speed, and things of that nature, on top of more levels, and this could be a really fun, fleshed out game! Nice work! 

Thank you so so much for taking the time to play the game and give us this amazing feedback! As I've mentioned to others, we're working on a polished version to release after the voting ends based on stuff we didn't have time to implement and feedback, so it really means a lot! The whole issue with movement speed and the void hitboxes will most definitely be adressed, as well as a tutorial so newcomers can get a better grasp of the mechanics at play!

Thank you so much for checking out our game!