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Thanks for the response, glad to hear you saved the world. Also glad to see that someone got to see the rocket launch which, actually gave me greater satisfaction than I expected. The audible delay on the generator sound change was purposeful, as in real life overload happen really quickly. I did not implement a visual feedback on the generator due to time, which then made a delay on the generator overload difficult to implement as the player had no real way to know they were overloaded. It might make it's way into the game in a later version. So glad there was a sense of reward. Job done!