I liked figuring everything out and was rewarding when finishing it. I wished the feedback was more immediate though, felt like a big delay when the generator overloaded or make it so the generator has to be overloaded for a couple seconds to then shut down everything. But quite fun to play, well done!
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Criteria | Rank | Score* | Raw Score |
Theme | #81 | 3.720 | 3.720 |
Art Direction | #152 | 3.400 | 3.400 |
Overall | #189 | 3.160 | 3.160 |
Innovation | #198 | 3.040 | 3.040 |
Game Design | #235 | 2.960 | 2.960 |
Fun | #293 | 2.680 | 2.680 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Thanks for the response, glad to hear you saved the world. Also glad to see that someone got to see the rocket launch which, actually gave me greater satisfaction than I expected. The audible delay on the generator sound change was purposeful, as in real life overload happen really quickly. I did not implement a visual feedback on the generator due to time, which then made a delay on the generator overload difficult to implement as the player had no real way to know they were overloaded. It might make it's way into the game in a later version. So glad there was a sense of reward. Job done!
The aesthetic is great and the story is interesting, but I have no idea how to actually get these in the right order. I just keep getting a generator overload even though I'm pretty sure I'm following the note properly. Regardless, great job!
I thought the vibe was really cool and the concept was definitely very interesting. I did however, feel like it was difficult to know what the order of things to do was and where my generator power level was. Maybe a few more UI elements could have helped to point that out. I did like though that it seemed there was a reward for not having lights on to do the job. I think that memorization level is a cool mechanic.
The setting was really well done, I liked the art and the water dripping really set the mood of how quiet it was.
I did find the game a bit too hard to understand as to what I should do, I couldn't end up winning. I think with some more polishing and maybe even a tutorial with some more levels this could be a really nice game. Very unique concept, overall I like the game :)
The idea of letting people just explore, was part of the plan, to let them feel the pressure of the clock ticking away. However it does seem like it was harder than I expected and has let some people down. When the jam is finished I will release some of the spoilers on the dev log. I like the idea of some kind of tutorial, or perhaps a video playthrough. Will think it over. Really glad you enjoyed the water. Nearly did not make it into the game due to time, so glad it did though. Thanks for playing.
I liked the call outs when things were activaed.
Got stuck sadly, might be good as someone suggested to have more indication when you are doing the correct order.
It was a good concept!
A nice game concept. One has to figure out the right combination to activate the missile. I played it for quite a while. Couldn't get the missile working. But it was fun trying to figure out what sequence needs to be achieved. May be an indicator that shows the correct sequence count as you make your moves will be helpful to make the player feel confident moving ahead. Overall a great game concept.
I like the concept, but it's kinda hard to figure out the right thing to do.
Interesting concept. Maybe needs some more obvious feedback from the generator and labeling of what is a battery and heating coil.
Also, great job, fictional country leaders in deciding where to cut corners.
I really enjoyed the concept, voice acting fits really well with the whole concept.
I must say at some point I was confused what I should do next or if what I've done so far has brought me closer to launching the rocket. I assumed a lot and I think many would enjoy that aspect but personally I like to have some indication of progression. All in all great job!
I enjoyed playing your game, but just like jurganson I did not know how to launch the rocket. Some kind of indication when you have completed an objective might help, like a voice line or a beep near the launch lever (which I could not use?). Great voice acting though! Very clear and I could hear everything correctly. Really nice job!
Nice submission, I did enjoy the game. However, I did not finish it as I simply could not understand what to do after charging both the heating coil, and rocket battery, opening the door, and lighting the gas. Do you have a hint as to how to proceed from there? I really want to save the world you know.
Apart from the above, nice art style and easy-to-understand mechanics. Normally when you do voice acting it can be a bit out of place but your voice (assuming it's yours) did not take away from the aesthetics.
Overall, a nice and complete experience.
If you have the time, please consider rating our submission - thanks!
Lawn & Order
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