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Interesting that you have to manage both versions of yourself and I like that you have to really think to get through a level. I do feel like some situations that you put the player in are a little unfair though. In particular, I don't like the segment in, I believe, the third level where you have to navigate through a narrow path with thorns both above and below. This requires very tight platforming and will take a lot of players several tries to pull off, but you put this right at the end of a level with several other difficult obstacles prior and it killed my motivation entirely when I saw I had to do everything all over again. This sort of thing would be fine if you gave the players lives or had more control over the height of your jump like in the Super Mario games, but as it is right now it just feels a bit unfair, though that might just be me.  I'd also like more specific details about Johnathon's trauma throughout the game. Having to piece together the story with little breadcrumbs on each level would definitely be a huge motivator to continue playing. On the whole, though, the art and music were really good and I like the implications of the story. Nice job!

Yea that is a lot of the feedback I've gotten and I have definitely learned a lot this week from all this. I was afraid to get actually specific with John's memories because I don't want to trigger some ones actual trauma so I decided to keep it vague since I am not a story writer and don't want to do something unless I know exactly what I am talking about. I appreciate the feedback and thank you for playing!