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I found it very satisfying to rush through all the levels. I think the gameplay would improve if maybe there were carefully placed walls on the level to prevent skipping through chunks of it and getting an unreasonably fast time. Though I also get that people who aim to get the most blocks aren't gonna wanna skip any part of the level. I guess maybe in that case it could be better to have two game modes? One mode with walls in the level where the goal is to get the fastest time possible and another game mode without walls where the goal is to get the most blocks. Maybe even a third game mode that's a combination of the first two modes, though in this mode it seems like the levels would need to be designed in a balanced way where the two goals are equally as challenging. Really fun game, good work!

Yea, the speed is what makes many of the levels satisfying/fun.  I was thinking initially that I would offer a score system that used a combination of time and blocks, so getting the right balance would be the purpose here.  Ultimately I didn't get around to balancing the scoring in a way I was satisfied with due to time restrictions, and the way the scoreboard works was never really explained.  I do think, as you suggested, that if I were to expand on it, splitting the levels with different goals in each would be nice.