Thanks for playing my game and the feedback. I can see where the jumping sound could get monotonous. One my goals for future jams is to allow the play the option of adjusting sound levels. I know I can implement pretty easily, but it's never been one of my priorities. For instance, this jam my goal was to make a player controller that was fun to play and not the bare minimum which led me to focusing on learning and implement state machines. It took a while to sink in, but eventually it clicked, and I was able make a more fun platformer controller as well make bosses that weren't just beefed up normal enemies.