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(+1)

The number inside the () is the amount of damage needed to trigger an injury, the number outside the (). So, a 3(2) enemy needs to recieve 2 damage 3 times in order to fall.

(+1)

Ah! Ok I get it now.  It's "max injuries (damage to cause an injury)".  I'll  see how some man-at-arms vs monster combats work out.  Thanks!

(+1)

Curious about overflow damage… in the example above - if the 3 (2) monster suffered a total of 6 damage with a single blow they just die? 

(+2)

It depends on the table, but that's how I run it!