The number inside the () is the amount of damage needed to trigger an injury, the number outside the (). So, a 3(2) enemy needs to recieve 2 damage 3 times in order to fall.
Ah! Ok I get it now. It's "max injuries (damage to cause an injury)". I'll see how some man-at-arms vs monster combats work out. Thanks!
Curious about overflow damage… in the example above - if the 3 (2) monster suffered a total of 6 damage with a single blow they just die?
It depends on the table, but that's how I run it!