Good:
- A really mysterious, interesting world. I seem to be some kind of stitchpunk creature, but all the NPCs are statues? They all talk in a strange, cryptic way, and the music is eerie. It all creates an intriguing atmosphere.
- The art-style is really nice. There seem to be a few shader bugs, but overall it looks really good, and felt like a really fun place to explore.
- The use of verticality was really good. You built a level that really felt like it made good use of 3D. I liked how the river flowed over the top, then down the waterfall.
Bad:
- I have no idea what I'm doing... The invisible transition to "zone A" says I need to earn everybody's respect, but I've searched very thoroughly, and I could only find three NPCs to speak to.
- The camera is often blocked by walls. Understandable in a game jam, but the fact that falling off the world seems to completely reset my progress makes it really punishing. I want to explore, but if I wander around blindly, I might get reset.
- The dialog system is a little glitchy. If I press to speed up the text reveal, it just does the same line again. Plus, whatever the number in the top-right corner is (I'm assuming spirit essence?) it seems to go up if I hear the same line again. I got up to 1050, but that still didn't open the other zone.
Overall, I think the aesthetics of this entry are great. It's a strange, mysterious world, and it looks and sounds lovely. I'm not really getting the game element though. There doesn't seem to be much I can do, and there's very little guidance on what I should be trying to do.