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Gearscape Exorcist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #51 | 2.393 | 3.000 |
Enjoyment | #66 | 1.709 | 2.143 |
Overall | #68 | 1.738 | 2.179 |
Design | #69 | 1.709 | 2.143 |
Metroidvania | #72 | 1.140 | 1.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
Team/Developer
Yunano, Beefy, PixiTales, Alios
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Comments
I like the atmosphere, the landscapes and sounds are pleasant. The character animations and sound are pleasant. Some complaints:
Some bugs:
It'd be cool to see this developed further!
Good:
Bad:
Overall, I think the aesthetics of this entry are great. It's a strange, mysterious world, and it looks and sounds lovely. I'm not really getting the game element though. There doesn't seem to be much I can do, and there's very little guidance on what I should be trying to do.
This game looks pretty neat with an interesting world but I struggled with the lack of direction and slow movement. I also fell off the edge twice and got soft-locked in a corner once.
I managed to collect 400 points, then I fell down and found a terrifying fish wrapped around a ball, then I fell down again into the void because I didn't know where to go. The assets look really great in this game, and I can tell you didn't have enough time to implement everything you want for this game, I'll be keeping an eye on this game if you do decide to expand upon it.
Hi, impressive drawings and modellings, you have make lot of work to make a very good camera movement. One little bug diagonal movemenent make a strange animation like he change animation every frame. (i play with gamepad) good job.
We deeply appreciate the praise! If you were to change and make a very good camera movement, how would you like it to be done? Thanks for spotting this bug and it's noted! Again, thanks for playing the game!
I think i didn’t explain good, you have make a very good camera movement ;)
Hello! I was a bit confused about what I needed to do next on this one. I noticed talking to the NPCs gave you points, which should be used to unlock different areas, but I got lost very fast (and ended up falling in an abyss and dying)
I really like the character and the golems, and the UI is pretty. The transitions are neat as well. The movement was a little floaty and slow, but my main issue was really understanding where to go and what to do.
After some time I started trying different things and I figured out you can do a very small hop by pressing space, then I explored the world map a little bit. Please let me know if there's a walkthrough or if I'm missing something.
Thank you very much for experiencing this game! My first priority was making and implementing the assets since it'll take a while for the actual gameplay to code. It's supposed to be when you gain a lot or certain number of spirit essence, a new area will open, a tiny change on the scenery, and or updates new dialogue lines for the NPCs.
I'm glad you loved the visuals I made and Beefy was in charge of the golems. The player movement is like that to reflect its origins and early stages of being thrown into the world.
Again, with the lack of time to implement, you'll understand where to go or what to do when you almost cleared the interesting areas you find yourself; and or depending on the interaction you've made
We very much appreciated you have played it longer and were encouraged to do your own stuff! You haven't missed anything as we only made 1 scene so far