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(+2)

Hi, neat little game!

The first thing I would note is how long the world generation takes versus how long a game session takes. For my first couple tries the loading was longer than the following play time. I would suggest only generating the world a bit at a time as the game plays, rather than generate it all from the start in one go.

I always find it intriguing when player input is less direct control of the player character, and more just suggestions to the game, which is what it felt like here. Definitely has more of a chaotic vibe to it that adds to the "see how far you can go" vibe.

And I always dig that simple pixel aesthetic!

Thanks! :)

World gen:

I've got not much experience with "endless runner" style games and continuous world generating.

At first it generated big parts at all time...but it was laggy. After some struggling, and experimenting I came up with the idea of a two phase generation. First it generates a chunk of a big size - the thing behind the loading screen - then as the player moves it generates only way smaller parts and it's limited not to go too far ahead of the player. + Blocks are destroyed after some time.

It's still pretty slow...I configured it to make only a small chunk pre-generated. It was faster but surprisingly I left the world generation boundaries behind after some time and the player basically felt out of map.

Alltogether, in spite of the unoptimized implementation I think it was a really nice experience...next time it'll be better.

Art:

I'm glad you liked it :D

Gameplay:

I wanted to have the physics engine most of the control. I'm happy it turned out to be more fun than annoying!