The art was nice for being put together for a 72 hour jam, if a little hard to make out at times. At its core, this is a fine turn-based game, but some quality of life things would help - such as multiple control schemes for easier navigation (mouse-only gets tedious on a laptop). I'd also say some effects would help the game pop as well as keep the player informed - it took me a second to get what was going on because the only indication of progress was catching the health bars moving each turn. Still a great base for game done in 72 hours! Great job!