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(+1)

Good:

  • Really nice enemy designs. They feel genuinely challenging to fight, without being unfair. At least the Samurai do. I couldn't handle the ninja.
  • Great art style. It feels like an old painting, or one of those wall-hanger scrolls. I love the pixel work on the background. Looks lovely.
  • Good, interconnected levels, with lots of paths to explore.
  • I was very amused by the merchant's fourth-wall-breaking comments.

Bad:

  • I found the jump really awkward to use. It falls so fast, seems to have no coyote time, or leeway for jumping just before hitting the ground. I think the combat would feel amazing if I could reliably dodge projectiles, but half the time the jump just doesn't happen.
  • It's a bit odd to have the map fully visible from the start. Hard to feel like I'm exploring when everything is marked on the map for me...

Overall, this was a really strong entry. I really enjoyed the aesthetic, and came very close to enjoying the combat. Some tweaks to how the jump works and this would be an amazing game. I hope you find time to develop it further.