Your combat is too finicky. If you plan to put enemies in, I recommend focusing on avoiding them rather than swinging into them. Also, the "slingshot" mechanic doesn't seem to work properly.
Viewing post in Faulte (IGMC 2018 Jam) jam comments
I was thinking about making the enemies bigger so it doesn't feel so finicky where you either miss the enemy or hit the floor so it's nice to hear my suspicions being correct. I also feel like I should explain the slingshot mechanic better for next time as I noticed a lot of people either not pulling back or not holding down the spacebar. Thanks for the feedback and thanks for playing~