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(1 edit) (+2)

Great entry, extremely well polished for a jam!

My main complaints are around difficulty, the section returning from the dash pickup and on the section on the way to the double jump pickup took me waaaay too long. I had a hard time going from wall jump to dash, might just be a dexterity issue. Those little blobs are such a pain! Getting up out of the shaft was very irritating, it seemed like the way to do it was with a double jump to get around the edge, but in the middle there was a screen transition with a short but significant pause as the screens loaded; somehow I did this fairly easily the first time, but when I returned I had difficulty getting the timing right, maybe fatigued by then. It really couldn't have been that hard if I could finish it with my limited action platforming skills, though. I finished with 12/16, I went back after I first encountered the boss to pick up a few more to make it easier.

I had no idea there was a wall jump available at first, so I was stuck until I read the comments here mentioning that.

I played through the difficulty because the presentation was so strong. Graphics, animation, music, atmosphere, a bit of humor, all great. Well done, team!

Thank you for playing and sharing your thoughts! I'm glad you were able to finish it, in spite of the difficulty and our oversight about wall jumping. I'm delighted that you found it compelling enough to keep going. Your feedback (which echoes several others) is insightful. We have been thinking a lot about how to make the platforming more fair.