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While randomly generated levels usually add to a game, I feel like this one would benefit from hand-crafted levels. As it is, the levels I played didn't feel like puzzles but more just pointing and clicking in the direction of the exit. Perhaps I just hadn't played enough levels, but the lack of any challenge turned me off pretty quickly. 

That said, I really enjoyed the concept and would love to see this with more finely tuned level generation. It's a good idea and has a lot of potential. The art and music also meshed well together and made for a very relaxed experience. 

(+1)

I won’t argue with that. There is a distinct lack of challenge here. I had a thought of a couple more play elements that I wanted to get to. They may have increased the appeal and challenge. Anyhow, that’s for coming by.