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(1 edit) (+1)

it was pretty rage inducing. But it was really good and polished. I liked the sfx and the tiny effects like particles and so on. Only thing I didn't like were the narrow paths, but even those I noticed were fair with hitboxes that were pretty friendly. Well done. It feels super nice

Thanks a lot! :-) 

Yes, I shrieked the hit "geometries" (everything is computed on the real geometries which are updated vertex by vertex, no sprites) of 5 %, so even a slight overlap will not cause death. But I agree, I could have made the path a bit larger since they essentially have just to prevent the wrong choice to pass. Thanks for the suggestion :)