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mesonepigreco

86
Posts
A member registered Jun 06, 2022 · View creator page →

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The low poly models are really cute, I was a bit confused at the beginning about how to play the game. Maybe a small trivial level / intro to show off the mechanics would have helped, but I understand that it is not easy in the short amount of time available for the jam

Congratulation, this was a really fun game to play. You could polish it up and add more levels, and I would expect this game to become a release to be sold. A suggestion, since you can restart the level, I feel the saws are not so meaningful. Very nice entry!

I think this is one of the best entries in the jam I played so far, its really fun to try to answer as wrongly as possible. Congratulations!

Hi, nice idea and I think the music fitted very well. I suggest adding some feedback for the initial cutscene to let the player know that the elevator is going down. Also, in the WebGL implementation, the map is dark, and I could not easily find the direction to go.  I found the key but was not able to get to the second place in time. Anyway, good job :)

Thank you for the feedback. Yes, probably implementing a lateral slide for AD and the mouse for the camera would have been a better choice.  I will keep this in mind if I plan to expand this or reuse the code for my next project.

Interesting idea and puzzles, it remembers me a bit the ice puzzles in pokemon or zelda

The monsters are scary XD; sometimes you get eaten by the behind, and you do not realize, maybe with some more screen shake and blood would be even more entertaining... or maybe simply too gore XD. Anyway, good job!

Interesting idea. It is a bit difficult to get around and learn how to interact with the game. Maybe an interactive tutorial would have helped. Good job!

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While this is definitively not simple and takes time and effort to play at, I think this is the most WOWIE! game I played so far.  I love the idea and the concept. This must have been a great effort to pull it out in just 3 days. Congratulations. I thought to be tough to have done my game with Javascript and three.js, but making a game that you play with javascript is on another level!

The game idea is simple and well realized. I enjoyed playing the game. However, it took me some time to understand I how to go to the next level; maybe some feedback (either sound or visual) when collecting more than half cells could have helped. Good work

I took two trials to figure it out how the AI can actually help you, but then it was super fun :) very good game

Hi, thanks for the feedback. The theme is fitted because while the AI is laughing at you, it is necessary to use the mechanics it implements to go on. So, while it is not your friend, you must COLLABORATE with it to finish the game.

Hi, very nice and polished game.  A bit difficult to understand at the beginning how to make things work, but definitively interesting :-)

Thanks a lot :D

Very nice work to implement all these customizable robots in such a short amount of time. Good job! My only suggestion is to pause (or slow down) the game while building the robot, especially at the beginning if you do not know by heart the cost and effect of all the items, you are overwhelmed easily.  

Nice idea. I agree with others that maybe an indicator of the time remaining for the jump would have helped :).   Good job!

The idea of the game is really nice and the AI are OP XD. My only suggestion is that it is difficult to understand (especially with the ranger) how much damage you are dealing. Sometimes it feels like the warrior is doing all the job. 

Anyway, very good implementation of the theme :D

The idea is very cool, I took two puzzles to understand the mechanics, but after that, it was incredibly fun. I also liked the mobile design. Congratulations and a very good interpretation of the theme!

Nice top-down shooter :)

Nice idea and a very cool implementation of the theme. Congratulations!

This game was very fun to play. At the beginning I had a bit of difficulty remembering what was the role of all the buttons, but once you get used to it, it was very good :D

Good job, it was very fun to choose the correct strategy to progress quickly and help the robot to keel as many nightmares as possible :D

Really liked the voice of the cat :D

great work

Thanks a lot for the feedback, I saw your entry, and you are right: your controls with the WASD + mouse are more intuitive, maybe next time, I will adopt the same concept.

Wow, really nice idea and realization, I loved the puzzles. The only suggestion I have is that sometimes the controls of the platforms feel difficult to understand (like the right/left click to decide the direction in which to move the platform), but anyway this was a very good entry

Very good game, I see how our ideas were similar;

Congratulations, very impressive as your first game jam submission! I also appreciated the short length, you give a good taste of your idea. Keep it up :)

250.273 secs is my record, can you do better?

Thanks a lot! :D

Thanks a lot! :D

Hi, 

I am trying to run the Linux version: maybe I am dumb XD but what is the file that needs to be executed?  This evening I will try the windows version.

Thank you very much :D

Thank you very much :)

This game is really cool! The idea is simple, but the puzzles are really well designed, with levels that become extremely more difficult each time. I also enjoyed the bullet hell feeling in some parts. The music is superb, with the only downside which is not a continuous loop.

An amazing job, congratulations!

P.S.

I would very much appreciate a review of my entry! :-D

the laser extending toward the mouse is a great idea, thanks a lot! :D

The idea of imitating the wand movements with the mouse is really good. I liked it a lot.

The only suggestion I can come up with is to reduce a bit the text at the beginning or introduce a key to skip rapid ly. Also, it would be good to explicitly state in the introduction text how to summon the spells (I had to lose, come to the itch page, and read the description to understand what to do).

Apart from these minor things, good job!


P.S.

Come to give a check to my entry, I would appreciate your feedback :D

The game is nice and polished.

Also impressive that you uploaded this more than 1 day before the deadline. Congratulations

Very clever idea and I loved the particle effects when dying. Also, the music is really cool. I think this game has a lot of potential if expanded after the Jam with more time.

Good Job! 

Few suggestions if you plan to work again on this:

- I would add an animation when rotating the cube (I think it would really improve the feeling).

- It would be cool to control the height of the jump with the duration on which you press the button.

- Maybe a small onscreen tutorial to explain how to rotate the cube at the first platform.


Anyway, a really nice entry :D

I loved the blurry effect and the geometric platformer style. Very good. 

I found interesting the idea of controlling two players, but it would have been good to explore this mechanic to solve the levels (like adding the possibility to jump on the top of the other player). Maybe some suggestion if you plan to work again on this after the jam would be to adjust the movements a bit (the left-right feels very fast, while the jump is really slow) and the hitboxes (when you collide with a platform, you can see the box entering a bit into it before being shifted back).

Anyway, nice job! :)

The idea of the game is really nice! You understand quite easily the mechanics after the first level, then the levels are very easy.

But I appreciated a game that can be played quickly. Also, the simplicity of the color palette fits nicely with the theme. Good job :)