The low poly models are really cute, I was a bit confused at the beginning about how to play the game. Maybe a small trivial level / intro to show off the mechanics would have helped, but I understand that it is not easy in the short amount of time available for the jam
mesonepigreco
Creator of
Recent community posts
Hi, nice idea and I think the music fitted very well. I suggest adding some feedback for the initial cutscene to let the player know that the elevator is going down. Also, in the WebGL implementation, the map is dark, and I could not easily find the direction to go. I found the key but was not able to get to the second place in time. Anyway, good job :)
While this is definitively not simple and takes time and effort to play at, I think this is the most WOWIE! game I played so far. I love the idea and the concept. This must have been a great effort to pull it out in just 3 days. Congratulations. I thought to be tough to have done my game with Javascript and three.js, but making a game that you play with javascript is on another level!
Very nice work to implement all these customizable robots in such a short amount of time. Good job! My only suggestion is to pause (or slow down) the game while building the robot, especially at the beginning if you do not know by heart the cost and effect of all the items, you are overwhelmed easily.
This game is really cool! The idea is simple, but the puzzles are really well designed, with levels that become extremely more difficult each time. I also enjoyed the bullet hell feeling in some parts. The music is superb, with the only downside which is not a continuous loop.
An amazing job, congratulations!
P.S.
I would very much appreciate a review of my entry! :-D
The idea of imitating the wand movements with the mouse is really good. I liked it a lot.
The only suggestion I can come up with is to reduce a bit the text at the beginning or introduce a key to skip rapid ly. Also, it would be good to explicitly state in the introduction text how to summon the spells (I had to lose, come to the itch page, and read the description to understand what to do).
Apart from these minor things, good job!
P.S.
Come to give a check to my entry, I would appreciate your feedback :D
Very clever idea and I loved the particle effects when dying. Also, the music is really cool. I think this game has a lot of potential if expanded after the Jam with more time.
Good Job!
Few suggestions if you plan to work again on this:
- I would add an animation when rotating the cube (I think it would really improve the feeling).
- It would be cool to control the height of the jump with the duration on which you press the button.
- Maybe a small onscreen tutorial to explain how to rotate the cube at the first platform.
Anyway, a really nice entry :D
I loved the blurry effect and the geometric platformer style. Very good.
I found interesting the idea of controlling two players, but it would have been good to explore this mechanic to solve the levels (like adding the possibility to jump on the top of the other player). Maybe some suggestion if you plan to work again on this after the jam would be to adjust the movements a bit (the left-right feels very fast, while the jump is really slow) and the hitboxes (when you collide with a platform, you can see the box entering a bit into it before being shifted back).
Anyway, nice job! :)