Good:
- Really deep platforming mechanic. It takes a while to get used to, but feels so good when you get your head round it.
- Nice, simple 2-bit art style. It's very readable, and looks good.
- Normally, I would hate a game this difficult, but your generous checkpoint system makes it so much more playable. No lives, no fuss, just back to the start of the room. Usually not far back either.
Bad:
- More tutorial would be good. I like how it's not shoved in my face, and you clearly built the second room to teach the drill mechanic, but it was very unclear to me for a long time that I needed to be falling to drill into the ground. I thought some floors were just drill-proof.
- While I like the sound effects, the music/ambience is not very pleasant to listen to.
- It feels like there's a conflict between the one-room camera and the multi-room level design. Sometimes I drill off-screen straight into spikes, that I had no way of knowing about. It's very hard to react in time when the whole room is popping in at once. That's a lot of information to process.
Overall, not the kind of game I usually enjoy, but I had a lot of fun playing it. The fact that you made something so polished in just one week is frankly amazing.