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- Thanks for pointing out the gaping hole in the tutorial. As soon as I came up with the tutorial room idea, I was so excited. All you had to do was hold J and D and it would literally play itself all while showing the player how to drill. Teaching the player downward-drilling was the intention of the room pictured here. Was that where you got stuck, or was there another way through or something? Could I have taught that part of the mechanic better?


- Sorry for the jarring ambience. It was kinda thrown together at the last minute, and it's literally just noise fading in and out on a loop. It was meant to sound like relaxing wind or something, but I evidently failed at that :-(

- I definitely would have added rooms where the camera scrolls if I had more time (and if I had this jam's feedback) to hopefully counter the blind gameplay issue.

Thanks for the constructive feedback!

"Gaping hole" is a bit strong. It basically worked, it just wasn't the smoothest learning curve.


Now that you've explained it, I totally get how this room was supposed to work. If I had actually held down J, it would have done a really good job. What actually happened when I played it was:

1) The first time I tried to drill, I must have been jumping. This caused me to shoot up into the ceiling and die.

2) Since I didn't want that to happen again, I made sure not to hold down the drill key, meaning I got stuck in the middle room. It wasn't until I worked out downward drilling that I was able to get past this room.

It's tricky to teach this mechanic without straight up telling the player what to do, but I think the game is better for it. Maybe if the ceiling on the left were really low, so the player could only enter the wall at ground level?

Btw, I feel like you're being a lot harder than yourself than you need to be. This is a genuinely good game, especially given your time constraints.

Thanks! Yeah, I should definitely lower the left ceiling...