Yes, you are right! Risky actions are inherently stressful, and so you always start with the stress die.
This was a rule change included in the v1.5 update:
https://terriblybeautiful.itch.io/abenteuerspiel/devlog/371184/abenteuerspiel-v15-update
Yes, you are right! Risky actions are inherently stressful, and so you always start with the stress die.
This was a rule change included in the v1.5 update:
https://terriblybeautiful.itch.io/abenteuerspiel/devlog/371184/abenteuerspiel-v15-update