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(1 edit)

(i use unity)

I change the Time.TimeScale to something below 1, then set a bool to true whenever time is slowed,  

then on the player controller i created a float that changes between Time.deltaTime and Time.unscaledDeltaTime, so whenever the bool is set to true the float will change to Time.unscaledDeltaTime,

and if you're using rb.addforce, inside the function i just divide it with Time.TimeScale

that's all i did,  i hope this helps you!

(+1)

thanks man it did work