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ulone

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A member registered Jul 12, 2019 · View creator page →

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a gameplay loop where the main mechanic is slowing down time!, and killing your enemy restore your 'time gauge'!, i mean this gameplay loop is far from finished, its clearly very rough, but i atleast got the core function working!, 

i just though i might share this!.

after hours of watching tutorials on unity vfx graph, i managed to create this, a neat blood particle that leaves 'permanent' blood to a floor it collides with.

it was kinda tricky to do but i managed to do it!, so i might as well share it.

(1 edit)

(i use unity)

I change the Time.TimeScale to something below 1, then set a bool to true whenever time is slowed,  

then on the player controller i created a float that changes between Time.deltaTime and Time.unscaledDeltaTime, so whenever the bool is set to true the float will change to Time.unscaledDeltaTime,

and if you're using rb.addforce, inside the function i just divide it with Time.TimeScale

that's all i did,  i hope this helps you!

just created a custom time system for my fps game in unity, which surprisingly was pretty easy to do. this game is still in its early phase haven't its just a bunch of some rough idea i compile into.

been trying to add a fun gameplay loop with this mechanic, if anyone got some ideas to share, i'd love to hear it!

im very sorry that's on me, the settings is wrong, though now it should be downloadable, again im sorry 

Sorry for the late reply, it is a download game, its a zip file so all you need to do is just extract it, enjoy!

(1 edit)

its my first full fledged game that i spend my spare time making i hope you like it, it's a short 2d platformer shooter game, you'll be facing off some challenging enemy, if you're up for the challenge you can grab it up only for 1$ but if you still don't wanna spend the money you can play the free demo version!

here's the page link -->>https://ulone.itch.io/tunnel

follow me if you want.

thx lol, yea its still has a lot of bug