Thanks, @evilenity! Yeah, I almost regret trying to make a VR game in the middle of the Jam, I am glad I tried. And yes, regarding the rendering issues, unfortunately, I had to cut a lot of assets and effects from the game including the skybox so it could run smoother on Oculus this was the best I could achieve. I tried to polish the mechanics as much as I could (it was the first feature I implemented and the last thing I tweaked).