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That was a fun experience. The end was a bit creepy, but it felt a bit lacking. Huge respect to the developer for making a whole game in two weeks considering the time I think its satisfactory. The theme of the game and the art style got my heart anyhow ^<

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Thats a fair critique. Certainly 2 weeks is a tough constraint to work under. Every game I make I learn something new about storytelling and working in short time frames, though. So that muscle will get stronger with time! Thanks for playing.