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Oh I really appreciate that. Yes I agree. With the initial concept I did want to have more level mechanics and silhouette style monsters that would chase you around the level aswell as rooms that closed in on you to give the claustrophobic feeling but I spent a little too long on areas of this project that were new too me ( like animating the shadows). It does seem that optimization was an issue here I think im going to make a project that just focuses on optimization so I have a block of code I can use in all my work going forward.