Thank you so much for such thorough feedback!
It’s literally a matter of seconds to add space as another jump, don’t know why I didn’t just add it as an option.
Variable jump height has been mentioned a few times and I’ll definitely add that first thing post-jam.
Lowering the friction and time restraint of some levels is an excellent idea too.
I’m not sure why I went with a hexagon instead of like…a square? I guess I just like hexagons. Anyway that’s a really good point as well.
One of my personal favorite mechanics was the enemies that could press the buttons. That opened a lot of possibilities.
Thank you once again for such thoughtful feedback, it is very much appreciated.