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Very solid, clever game. Love the mechanics, and the graphics and sound aren't bad either! I love the sound effects of stabbing stuff, and hooking onto the buttons, they're really great.

While the gameplay is really good, there are a few things I feel could be improved:

  • I'd prefer Space as a jump button instead of Up/W
  • A few levels ask for fairly precise movement, but that's hard to get due to the lack of a variable jump height, and the player sliding off of platforms.
  • A lot of the levels that require timing are very strict - Level 10 in particular is tight enough that I kept losing because the enemy bounced off while the block was fading away.
  • The hexagon side of the puzzle piece is too similar to the round side, and  I kept getting stuck on one level due to thinking the hex button was the round one. Maybe try a different shape?

Despite that, the game was still a lot of fun, and I like how there were achievements for replayability. It's a very good game overall, and it'd only get better with more levels and mechanics.

(+1)

Thank you so much for such thorough feedback!
It’s literally a matter of seconds to add space as another jump, don’t know why I didn’t just add it as an option. 
Variable jump height has been mentioned a few times and I’ll definitely add that first thing post-jam.

Lowering the friction and time restraint of some levels is an excellent idea too.

I’m not sure why I went with a hexagon instead of like…a square? I guess I just like hexagons. Anyway that’s a really good point as well.

One of my personal favorite mechanics was the enemies that could press the buttons. That opened a lot of possibilities.

Thank you once again for such thoughtful feedback, it is very much appreciated.