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We put a restriction on turning quite late into development, so that you can't take turns that are top sharp. We hadn't the time to really test/bugfix this, so it makes the movement quite unresponsive. (One of) the problems is that when you try to take a turn too sharp, instead of taking the sharpest possible one, it just doesn't turn at all. I'll try to get it fixed before the end of the rating period.