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Fun! Pretty nice visuals, too. I've had some issues with mouse-based movement though, and got stuck in the corner several times:

Cool idea with the whole "shooting your body parts" thing, seems promising!

We put a restriction on turning quite late into development, so that you can't take turns that are top sharp. We hadn't the time to really test/bugfix this, so it makes the movement quite unresponsive. (One of) the problems is that when you try to take a turn too sharp, instead of taking the sharpest possible one, it just doesn't turn at all. I'll try to get it fixed before the end of the rating period.