GREAT GAME. Big Super Hexagon vibes, but the game claims its own ground easily. The music and visuals are superb and the gameplay is satisfying. It's built around a fairly simple concept but carried out extremely well. The only thing I could even think of asking for is a milestone system, so I can continue closer to where I died, but I'm pretty sure Super Hexagon doesn't provide that. It would be cool to see how you might expand this idea. Different enemies somehow? Different projectiles like a beam that has no travel time? Multi-lane enemies or attacks?
You should be pleased with yourselves. Well done.
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Thank you for the feedback!
Super Hexagon was indeed one of the games that have influenced Geo Break both visually and mechanically, I'm glad that you picked that up! We will definitely work on checkpoints and other implementations to expand the game and turn it into a complete game. The things you have mentioned will probably take place in the game once it is complete!
Thank you for playing the game!