Thanks for playing!
I did have a much higher goal for the number of platformer chunks to make, but alas. Definitely going to do much more for the future -- at least some tougher ones that unlock as you gain abilities, and maybe even different biomes. The gliding sound was so hard to nail down, and I last-minute recorded something new the day of the submission.
I was trying to let the player feel like they jumped on their own, and you can steer horizontally as you go, but it feels more like a cannon, cause I had to get the player high enough so that when I turned on the collisions at the apex of their jump they wouldn't have been colliding with any platforms..... I may figure out a way to select a good landing space, and reverse calculate a trajectory to get you there. But yeah, I spent over a day getting just entering and exiting the house to work, and just had to leave it at "functional".
Thanks for your feedback, (adding some tasks in Trello now) I hope to polish it up a lot more in the coming weeks.
(I think the mushrooms are my favorite too!)