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If you can email me a small project that this code and enough setup to make it work, I can take a look - as something that implements GML in GML itself, GMLive is usually ~10x slower than native code, but I can add special handling for commonly used bits.

Cool! I've emailed you a project with the object in and GMLive set up. I am getting similar results with other objects, but this one is by far the worst. It may be the case that this object is just weird, or uses a lot of for loops or something.


Ty for the help!