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Something I've found useful for measuring a tool's usefulness is understanding the problem I'm trying to solve. Python may be useful for pipeline tools, but it's probably not the best solution for building an open world game from the ground up. Scratch was a tool designed specifically to teach young people how to program. This is a game jam for learning how to make games, often including learning programming languages. For this case, I'd actually say Scratch is a great solution for exactly this problem. Blanket statements like "[language/engine/tool] is crap" are counter-productive and if I can be honest in this case extremely uninformed.