Ooh another 3D one. I'm a fan of the art style in this one -- it reads well in 3D, so nicely done with that. I also found it pretty funny that everyone was just chucking scythes at each other (and it also helps to give a distinct identity and vibe to the game rather than using generic projectiles). The scythes felt really good to use too, with the sound design and visual effects.
I agree with other folks that this one was a bit hard, but with a bit of balancing and extension, I could definitely see this be developed into a full game. Nice job! :)