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Can't say anything bad about the audio-visual side of the game. Music is good, pixelart is also good.

Personaly, I would like to see what certain orb does by simply holding it in a place for a second instead of having to open the help menu. Not a big problem since most people will memorize what they do quickly anyway.

The difficulty seems way too high to me, but I fully admit that I'm a scrub and I don't play games like this very often. To me, it seems enemies have like 4x as many HP as they should have, considering they like to block very often too. I did four runs and I always defeated like one or two encounters before dying. Personaly, I would put in some kind of system that scales the amount of HP they have after each encounter. So the first encounters much easier. But as I said, I suck at these games so it is quite possible the the fault is on me.

The first few encounters are easier by virtue of being drawn from a different encounter table than the one used later on, but reading your comment "easier" isn't the word to use. While it's true that the skill ceiling for this game is high, I certainly don't want the easiest difficulty to feel too difficult even for a beginner. I'll chop down their HP and block a bit more, thanks for the feedback!