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(+1)

to make the jump less floaty , you gotta change the speed in witch the character jumps with , when going up you go slower( gravity is lighter ) but you fell down faster ( gravity is stronger ) you can do it by changing the gravity settings , if you're using unity's regidbody . it's not the most realistic thing but it's  a little tric that all platformers do to make the jump feel better .

the level design is a bit confusing , I got lost a comple of times , because it just very samey .

I believe I encontered some bugs because I was able to attach to walls with the sphere and got to the end of the level with it ( by climbing the walls ) and  it didn't trigger the end of the level .  So I was confused about the point of having two options when the shepre is obviously suporior but now I get it it's defenitevly a bug .

but not gonna lie  it was fun to play   especially jumping through the very tiny platforms . the game idea is very cool , the execution is just a little lacking ( witch is understandable since this is a jam game )

(+2)

I appreciated your fair review! I will surely check in to get the bug!  But the implementation of sphere not to  stick to platform is obviously weird! I'll have to implement in other way! Thanks I will get it in update!