I'm curious what you would like to have more control in the hover, as in the ability to have full directional/tank turning control while doing so? Guess that could work, designed it the way I did as an imposition to make a 'limited to no air control' platformer.
Agree on controls
Good point, maybe a bit more lenient + a way to see a pressure spike about to attack (color or sound).
Dang, I actually forgot to add respawning refuels. Also good suggestion for ground touching, less costly than making a timer for it.
I get your point on the last DataPrism, but I think it's not too bad since you can see it from another angle and know to kick after the air tubes. Of course, it would be more reasonable if changed to more transparent I think. There is enough leeway to double jump and land to bait out the pressure spikes at that junction, which I thought was good, but in retrospect may be too obscure and make it more challenging than intended.
Thanks for playing and your feedback!