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(1 edit) (+3)

Hello ! This is not the style of game I like, that said, here are some feedbacks that I hope will be useful to you.

Cons :

- too much dialogues for my taste

- I had a hard time understanding the weapon/combat system

- the potions used when you are max HP are lost

- I didn't manage to take advantage of the hourglass

Pros:

- it's nice to have an indicator of our position in the top right of the screen

- music and sounds

- character work

- the input controls that adapt to the AZERTY keyboard

- the adjustable difficulty

- the story and its different atmospheres

- the synchronized movements with the enemies is original (but a tutorial on the hourglass would have been welcome because in the end I just played like a brute without understanding the subtlety of the gameplay)

In summary, despite some frustrations, the game seems well finished with a story and an atmosphere that works well, congratulations to all of you!

(+1)

Hey, thanks a lot for your feedback!

The hourglass allow to skip a turn, especially useful when you are waiting for an enemy to come closer For the dialogues, well it’s part of the style we chose for the game (we made a mix between a visual novel and a rogue like, and visual novel are a bit text heavy)

And of course we are thinking of our amazing french users with they beautiful AZERTY keyboards ;)