>I enjoyed the 3D dungeon crawling, though the forward facing sprites looked a bit weird, especially the doorways.
It's how MV3D handles sprites in first person mode. It doesn't have any options to change it.
>The visuals overall aren't that bad, I like the different take on what Heaven looks like. Main issue that comes to mind is the text, hard to read at times.
I heard this a bit and I'm sure not to use it in the future in any other projects, it's mostly for aesthetics and visual style.
>Gameplay was pretty good, haven't played a game like it. A little weird feeling in the balancing department, but otherwise fun.
Thanks for the compliment. Yeah, some of the enemies are made to be training tools. One enemy is something that won't be able to do any damage once you get to level 5, zombies are made to enforce the guarding/praying mechanic even more to negate most of the damage their bites do and to make sure you can get an anti-physical shield up, dark summoners with the imp minions teach trying to figure out what utilities to use (The Dark summoner does more damage, so blocking it's magic attacks is more important than blocking the imp's basic attacks along with using the guarding/praying mechanic to keep TP up.). The only basic enemy made to be harder than the rest is the Oni who are rarer but give more EXP. The demo can become easy after a while and some level ups since most of the basic enemies were made to be fought and beatable right at the start once you know how the mechanics work. I couldn't make it way too hard or else people would be curve stomped without any way to fight back.
But I'm happy you enjoyed the demo.