If this can be of any help, other comps like the Spanish "Rayuela de Arena" for narrative games, has an special section for that kind of situations, like games that didn't arrive on time and are out of the competition, but stating that all the effort put buy their creators on that game was for the event.
I see this as a way to express that a Game Jam is not only a competition, but a place to share with people with similar interests.
PS: "Cost of Living" opens a new path in creating parser games. I can ensure you.