On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

The game has really solid presentation and charming execution of the world. The etrian odyssey / old smt like dungeon crawler that transitions to real time combat is a really fun concept. My only main gripe is that when you do jumps or start attacks you can be locked into them and forced to commit, which while not inherintly bad can be pretty funky when you are forced into specific angles of movement that you may not have intended and lead to you being placed in front of an attack or off a cliff that feels a bit out of my control. I was playing on hard, so it may have just been the difficulty but it felt like certain books had startups pretty fast when Im locked into an attack already making it seem either really hard or impossible to avoid. Still, 5/5 rating from me overall and I look forward to when it's further finished so I can go back through and play more when the new content drops. Real nice job

That's fair, yeah. I did intend for heavy attacks to be higher commitment options while light attacks are generally safe to use in more situations, but you're right that it probably doesn't work quite as well as I'd wanted it to when factoring in the auto-lockon and bottomless pits. I'll think about including something like a second half-dodge (with less distance and fewer iframes) that can be used in midair after the slower heavies or when you're over a pit, as a compromise so those situations aren't completely out of your control.

The books, on the other hand... to be honest, I just totally forgot to give them the telegraph on their attacks that all the other enemies have, that'd probably help a lot to have, huh? Haha