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Beat the game.

I haven't played your demos in a long while. It is really cool to see how much the game has evolved. I like how you shifted from activable items and swipe to something more level dependant. I like the combo system, how the musics speeds up and gets more energetic the more full the energy bar is.

I found the vampire race difficult, mostly the last three parts. Also in a game that going fast is so important, slowing down and being meticulous is a bit odd. I didn't understand very well what triggered the squirrel robot to go down for me to hit it.

Also in the moon 2, at the start, this section doesn't kill. Also Godot's debug mode is on.

This is shaping us nicely, keep up the good work!

(+1)

Thanks for this feedback!! I'll fix the portal bug. And I'll try to rework the rocket mechanic to feel less meticulous. Trying to find the balance between keeping things "fresh" with new mechanics each level vs. having a item that doesn't fit with the rest of the game. I'll think through it. Glad you enjoyed it :)