I haven't played your demos in a long while. It is really cool to see how much the game has evolved. I like how you shifted from activable items and swipe to something more level dependant. I like the combo system, how the musics speeds up and gets more energetic the more full the energy bar is.
I found the vampire race difficult, mostly the last three parts. Also in a game that going fast is so important, slowing down and being meticulous is a bit odd. I didn't understand very well what triggered the squirrel robot to go down for me to hit it.
Also in the moon 2, at the start, this section doesn't kill. Also Godot's debug mode is on.
Thanks for this feedback!! I'll fix the portal bug. And I'll try to rework the rocket mechanic to feel less meticulous. Trying to find the balance between keeping things "fresh" with new mechanics each level vs. having a item that doesn't fit with the rest of the game. I'll think through it. Glad you enjoyed it :)
Mama bear mode was peak, we have officially hit the peak for bears on dirt bikes (until Space ship part 2).
That aside, I had a lot of fun with this game. Very charming presentation, a good difficulty progression, and what I liked most is how you kept the gameplay fresh by introducing new elements every level. The base gameplay with the speed buildup via combos and flips and wheelies was great as well, to me everything felt smooth and intuitive. The rocket was a great gimmick addition, I can see a lot of potential in mixing that with other stuff like the gravity fields in the space ship level. Wonderful game!
Thanks!! Glad you enjoyed the rocket ship, I hope it can get fleshed out into something cool too.
If you're interested for my inspiration for the 'each level introducing new elements' concept, I followed a Nintendo concept used in Super Mario 3D world: kishotenketsu . GMTK explains it well:
I've played this a few times before, so I'll try to focus on whats new.
The gems for comsetics fit I think, but the white tophead is stupid and you know it.
You have faster tilting once your a bit through a loop, so you can easily complete it. This clashes pretty hard with the precise movement you require with the rockets in order to get through the hoops to get your Energy back. Pair that with the already really wonky air movement thanks to it being momentum based ( which isn't wrong obviously) and the vampire Race (or every rocket required section basically) became a huge chore, and not very fun for me at least.
It would also really help in the vampire race i.e. if you could actually see a bit further or something to know where you had to go. I often managed to barely make one of the floaty turns only to be completely unprepared for the next, which needs to be prepared quite early in advance to make it.
I was surprised you had voice acting for Poo, but I guess you had voiceacting for the normal bear before aswell, I just didn't really register it as such, since its just roars.
Thanks, all this feedback is really useful and I'll be addressing all of it before next DD. I agree completely that the rocket mechanics need some fine-tuning, not seeing too far ahead is definitely a problem. As is focusing too much on precision movement with rockets (this was a complaint earlier in development. This style of game does not work well with precision).
Thanks for playing :). And fun fact, the "voice actor" for pooh and the bear are me with a crappy cell phone microphone in a bathroom LOL
:) thanks so much for the kind words!! What you wrote genuinely made me laugh, would you mind if I quoted you on the steam page? “It’s like Sonic was a bear and was way cooler. -elb.dev” is a perfect quote for a steam page lol
I’ll playtest your game shipwreck next week, looking forward to it!
Thanks for playing!! Yeah I grew up on flash games and mobile bikes games like this, glad you caught the inspiration.
The errors and crashes are concerning, could you help me and zip up all log files at %APPDATA%\Godot\app_userdata\bearcycle\logs and send them to me? Email at david@alvariusgames.com if that works, otherwise you can DM on twitter or find me on discord https://bearcyclegame.com .
it would really help, thanks so much. I’ll play your game and leave a video next week!
Fun game. Feels good to play once you have the controls down. Its a bit unsatisfying to lose points if you kill yourself after the level ends. Sound settings would be appreciated.
Comments
Beat the game.
I haven't played your demos in a long while. It is really cool to see how much the game has evolved. I like how you shifted from activable items and swipe to something more level dependant. I like the combo system, how the musics speeds up and gets more energetic the more full the energy bar is.
I found the vampire race difficult, mostly the last three parts. Also in a game that going fast is so important, slowing down and being meticulous is a bit odd. I didn't understand very well what triggered the squirrel robot to go down for me to hit it.
Also in the moon 2, at the start, this section doesn't kill. Also Godot's debug mode is on.
This is shaping us nicely, keep up the good work!
Thanks for this feedback!! I'll fix the portal bug. And I'll try to rework the rocket mechanic to feel less meticulous. Trying to find the balance between keeping things "fresh" with new mechanics each level vs. having a item that doesn't fit with the rest of the game. I'll think through it. Glad you enjoyed it :)
Mama bear mode was peak, we have officially hit the peak for bears on dirt bikes (until Space ship part 2).
That aside, I had a lot of fun with this game. Very charming presentation, a good difficulty progression, and what I liked most is how you kept the gameplay fresh by introducing new elements every level. The base gameplay with the speed buildup via combos and flips and wheelies was great as well, to me everything felt smooth and intuitive. The rocket was a great gimmick addition, I can see a lot of potential in mixing that with other stuff like the gravity fields in the space ship level. Wonderful game!
Thanks!! Glad you enjoyed the rocket ship, I hope it can get fleshed out into something cool too.
If you're interested for my inspiration for the 'each level introducing new elements' concept, I followed a Nintendo concept used in Super Mario 3D world: kishotenketsu . GMTK explains it well:
I've played this a few times before, so I'll try to focus on whats new.
The gems for comsetics fit I think, but the white tophead is stupid and you know it.
You have faster tilting once your a bit through a loop, so you can easily complete it. This clashes pretty hard with the precise movement you require with the rockets in order to get through the hoops to get your Energy back. Pair that with the already really wonky air movement thanks to it being momentum based ( which isn't wrong obviously) and the vampire Race (or every rocket required section basically) became a huge chore, and not very fun for me at least.
It would also really help in the vampire race i.e. if you could actually see a bit further or something to know where you had to go. I often managed to barely make one of the floaty turns only to be completely unprepared for the next, which needs to be prepared quite early in advance to make it.
I was surprised you had voice acting for Poo, but I guess you had voiceacting for the normal bear before aswell, I just didn't really register it as such, since its just roars.
Thanks, all this feedback is really useful and I'll be addressing all of it before next DD. I agree completely that the rocket mechanics need some fine-tuning, not seeing too far ahead is definitely a problem. As is focusing too much on precision movement with rockets (this was a complaint earlier in development. This style of game does not work well with precision).
Thanks for playing :). And fun fact, the "voice actor" for pooh and the bear are me with a crappy cell phone microphone in a bathroom LOL
This is by far the best tilty bike game I've ever played. It's like Sonic was a bear and was way cooler.
:) thanks so much for the kind words!! What you wrote genuinely made me laugh, would you mind if I quoted you on the steam page? “It’s like Sonic was a bear and was way cooler. -elb.dev” is a perfect quote for a steam page lol
I’ll playtest your game shipwreck next week, looking forward to it!
Thanks for playing!! Yeah I grew up on flash games and mobile bikes games like this, glad you caught the inspiration.
The errors and crashes are concerning, could you help me and zip up all log files at %APPDATA%\Godot\app_userdata\bearcycle\logs and send them to me? Email at david@alvariusgames.com if that works, otherwise you can DM on twitter or find me on discord https://bearcyclegame.com .
it would really help, thanks so much. I’ll play your game and leave a video next week!
Fun game. Feels good to play once you have the controls down. Its a bit unsatisfying to lose points if you kill yourself after the level ends. Sound settings would be appreciated.
thanks! Yeah I’ll try to turn off losing points on crash in the end, glad you liked it :)
I’ll play your game next week :)
Press the version text in the lower left corner of start screen to unlock all levels.
New this release:
- moon level is complete with reworked rocket mechanics and a robot vampire boss fight.
- spaceship level is WIP but with some anti-gravity pads to test out
prioritize playing those levels if possible. Enjoy!!