1. They do. Improving primordial will increase the maximum number of castings you can get for witchling spells when you level. It makes it easier to learn spells, for non-witchlings. It also increases magical damage for spells. Both Magic and the specific magical skill do this, so increasing Magic will affect all spells, and then e.g. Arcane will provide another bonus, which are both included in the overall damage calculations.
2. I don’t auto-swap because sometimes you want to attack, and this is an easy way to do both. You can always just e.g. hit the direction again to swap. You don’t have to select “Y” and this takes the danger out of the next prompt.
3. I admit: I tried this. I couldn't undo decades of muscle memory from playing ADOM and SotW. I put it back. You can always swap keybindings in swyrm.ini if you want.
4. Correct.
5. Noted.
6. There was a recent issue with attack orders not working as expected – this should be fixed in the next version.
7. Right now I think I’ll keep it as-is.
8. Adventurers show up in dungeons because, well, adventurers go to dungeons! Adventurers are newbies (always level 1), so they never have anything great, and they can join you, but are otherwise flavour.
Thanks!